Peak – Brain Training is 5!
You may have heard (as we won’t shut up about it) that Peak is 5 years young this September 4th! There have been 5 brain-boosting years of brain training by Peak brain trainers from around the globe. In fact, we’ve got a few fast facts about Peak and its players from the last 5 years that may surprise you nearly as much as they astonished us:
- 3 billion Peak games have been played so far
- 6 billion words have been found in our top game WordFresh
- More than 5 million coffee breaks have been spent brain training (you brainy bunch)
- And the best performing nation is… (Cue American national anthem)
2. Followed by GB
3. And then France
It’s evident that our games are loved by millions of players who want to boost their brains. And we’ve got a theory why people are happy to invest so much time into training their brains with us. Some of our science-backed games are based on scientific research which we’ve worked hard on. We collaborate with some of the best neuroscientists and universities in the world, to keep up to date with all of the latest cognitive and brain research. By working closely with universities such as Cambridge, UCL and New York, we are able to provide Peak players with fresh, fun and beneficial games whilst supporting cognitive research.
Here’s a few of Peak’s collaboration highlights:
We worked with Prof. Barbara Sahakian of Cambridge University to develop 2 science-backed games. The first is a memory game called Wizard (if you play our games you’ll most likely have played this on repeat). One of the aims of the research was to identify “cognitive enhancers in patients… (including) a non-pharmacological method of enhancing motivation and cognition.” They concluded that “cognitive enhancers such as smart drugs and devices have the potential to provide benefits in healthy people.” They also found that by playing Peak’s memory game Wizard, you can potentially improve your memory. Want all the brain boosting details? You can read more about this study here.
The second game that was developed with Sahakian and her team is Decoder. The main aim was to design a game scientifically proven to improve attention. And oh boy did we do that. In a study published in Frontiers of Behavioural Neuroscience, Sahakian shows that users who play Decoder significantly improve their attention in standardised tests when compared to control groups. Science overload? There’s more…
New York University
Professor Wei Ji Ma and Sebastiaan van Opheusden of New York University “built a computational model that predicts people’s choices in a two-player board game… The model generalizes to predict choices of players” and can “capture aspects of the computational process that underlies decision-making.” Peak’s well-loved game Connect ‘Em Up challenges problem solving skills and is helping with their research.
University College London
A current and ongoing collaboration happening right now is with Dr. Oliver Robinson of University College London. Together Peak and Robinson have developed a game called Handling Emotion, that aims to help people to focus on positive stimuli. It is based on a concept called attentional bias modification, which is a computer-based therapy that can gradually change your attentional bias, boost your mood, minimise anxiety/stress and interrupt addiction. We’re seriously excited about this one as the effectiveness and potential benefits of this game are being studied right now. So watch this science-fuelled space!
As you can see, we’ve had a lot to write home about over the last 5 years. And the next 5 years will be just as collaborative, just as science-filled and even more fun. So here’s to you, our Peak players/gamers/dabblers/trainers/experts and those of you tempted to give us and your brain a whirl. Will you join us for the next 5?
Tap and download the app today to start training your brain:
Explore our brain-boosting articles all sizzling with science-backed facts and info on your brain and how it functions: